
When he started getting his butt kicked it came as a surprise to the character since he was confident that he was the biggest and baddest martial arts master on the block.

He was there to fight to the end and to make sure that he looked good while doing it. Sho Nuff wasn’t about to shake hands with Leroy and bow with respect once the fight was all said and done. There weren’t that many calm and peaceful resolutions between the hero and the villain, which made the story that much simpler. You either made sure that they weren’t going to hurt anyone any longer by finishing them, or you showed mercy and just humiliated them in front of everyone. When you look back at the 80’s movies there were only two ways of going at it when you were out to defeat a bad guy. That kind of honesty from a villain is hard to find anymore. Sho Nuff was the guy that would tell you just why he was stomping you into the ground, and that it was because he felt like it, not because a hard life had forced him into it. Too many villains today have the need to justify their actions and to explore their inner feelings in an attempt to explain why they do the things they do. He fully embraced his nature and wasn’t shy about letting other people know that he was this awesome. There was no moral quandary with him when it came to what he wanted and what he could do to others. Sho Nuff was the bad guy that knew he was bad and relished in it.

In terms that gamers can understand he was the boss character that had abilities that you’d likely never heard of and had no defense for, and was just so ungodly tough that his strength levels might be displayed in question marks rather than being given any identifiable quantity. He was the guy that seemed impossible to defeat simply because he was that tough and he had a power that others just didn’t possess.

Sho Nuff was the epitome of a movie villain.
